Sailors tell of a behemoth that strides the ocean floor, surging from the depths to tear vessels apart with his bare hands. They say he wears the intact prow of a ship as a pauldron–as a trophy. Most listeners dismiss these reports as fools’ tales, the product of too much grog.
Dungeon Journal:
-
Overview: King Deepbeard attacks with an array of avoidable abilities. Normally, evade the damage, but if you are afflicted with[Gaseous Bubbles], seek out damaging effects to avoid triggering a [Gaseous Explosion].
-
Damage Dealers:
Avoid taking damage from [Call the Seas].
Move to avoid damage from [Aftershock] after King Deepbeard casts [Quake]. -
Healers:
Avoid damage when King Deepbeard casts [Call the Seas].
Move to avoid damage from [Aftershock] after King Deepbeard casts [Quake]. -
Tanks:
Avoid damage when King Deepbeard casts [Call the Seas].
Move to avoid damage from [Aftershock] after King Deepbeard casts [Quake].
When King Deepbeard casts [Ground Slam] move to avoid damage!
-
-
Call the Seas: King Deepbeard calls the seas to his aid! Call the Seas inflicts 14625 to 15375 Frost damage every 0.3 sec.
-
Gaseous Bubbles: The Gaseous Bubble absorbs 250000 damage, but causes a Gaseous Explosion if the bubble is not depleted after 20 sec.
-
Gaseous Explosion: The erupting Gaseous Bubble inflicts 243750 to 256250 Frost damage to all nearby enemies. (Normal)
-
Gaseous Explosion: The erupting Gaseous Bubble inflicts Frost damage to all enemies equal to the absorb shield amount remaining on Gaseous Bubbles. (Heroic, Challenge)
-
-
Ground Slam: Inflicts 511875 to 538125 Physical damage to enemies within 15 yards of the impact location, ignoring armor.
-
Quake: King Deepbeard causes a Quake that inflicts 170625 to 179375 Physical damage to enemies and their allies within 5 yards. Quake causes Aftershock after 4 sec.
-
Aftershock: Inflicts 243750 to 256250 Physical damage to enemies within 5 yards of the target.
-
Loot
Normal
Heroic